Skip to main content

Sign Up to Newsletter



Comments

Popular posts from this blog

Heli Rush - Android app

Hey peoples I've just made and released a little mobile app take a look its pretty cool :  https://play.google.com/store/apps/details?id=com.RedTromboneGames.HeliRush&pli=1

The Steam Page IS UP !!!!!!!!!!!!!!!!!

The steam page is live and kicking along with a discord and a facebook page. Yeah, that's all I've got to say click here to be taken to the steam page if you like what you see maybe stick it on your wish-list. Click here for the discord and Click here for the facebook page. That's all !

Dev Blog 1: Populating a Looping Spline Track

While working on a challenge for my upcoming game U Complete Me I was faced with the challenge of procedurally generating unique forest race tracks for racing drones. At face value It seemed rather complex but its actually Incredibly simple. I downloaded Surge  from the Unity asset store and created a looping spline with 8 points arranged roughly in a circle. Through code I scale and rotate these spline points by a seeded random amount creating a unique path. The next thing I did was spawn obstacles along the path for the player to avoid. I did this by moving a empty game object along the spline in increments, each increment I move it to the left or right by a clamped random amount and ray-cast downwards to get a point on the ground. I then instantiate a new obstacle at that point. I repeat this a specific amount based off the approximate length of the spline. The resulting track looks good but needed something to define the edges. The edging stones were place