While working on a challenge for my upcoming game U Complete Me I was faced with the challenge of procedurally generating unique forest race tracks for racing drones. At face value It seemed rather complex but its actually Incredibly simple. I downloaded Surge from the Unity asset store and created a looping spline with 8 points arranged roughly in a circle. Through code I scale and rotate these spline points by a seeded random amount creating a unique path. The next thing I did was spawn obstacles along the path for the player to avoid. I did this by moving a empty game object along the spline in increments, each increment I move it to the left or right by a clamped random amount and ray-cast downwards to get a point on the ground. I then instantiate a new obstacle at that point. I repeat this a specific amount based off the approximate length of the spline. The resulting track looks good but needed something to define the edges. The edging stones were place
The steam page is live and kicking along with a discord and a facebook page. Yeah, that's all I've got to say click here to be taken to the steam page if you like what you see maybe stick it on your wish-list. Click here for the discord and Click here for the facebook page. That's all !