Skip to main content


Showing posts from June, 2019

Dev Blog 1: Populating a Looping Spline Track

While working on a challenge for my upcoming game U Complete Me I was faced with the challenge of procedurally generating unique forest race tracks for racing drones. At face value It seemed rather complex but its actually Incredibly simple. I downloaded Surge  from the Unity asset store and created a looping spline with 8 points arranged roughly in a circle. Through code I scale and rotate these spline points by a seeded random amount creating a unique path. The next thing I did was spawn obstacles along the path for the player to avoid. I did this by moving a empty game object along the spline in increments, each increment I move it to the left or right by a clamped random amount and ray-cast downwards to get a point on the ground. I then instantiate a new obstacle at that point. I repeat this a specific amount based off the approximate length of the spline. The resulting track looks good but needed something to define the edges. The edging stones were place